Post-Jam Update #4
Branching Paths » Devlog
Sorry for the frequent updates these past days, but I really wanted to push just one more release before today’s streams. Here you go:
- Added several new dialogs and interactions, and extended some of the locations
- The mouse cursor now changes shape when pointing to objects
- Possibly fixed some audio issues
- Minor visual improvements (typography, animations, etc.)
- Minor Neuro SDK improvements
Update 4.2: I’ve just noticed a wrong translation and a menu bug, fixed both.
Update 4.3: A kind person called my attention to some issues with the Neuro SDK integration, which should be fixed now. I’ve also fixed a dialog typo and some floor collisions.
Update 4.4: Added some minor dialogs, and fixed some minor corner case bugs.
Update 4.5: Added support for setting a minimal dialog time when using the Neuro SDK.
Previous updates:
Postjam v3
- Added Japanese and Chinese (simplified + traditional) language support
Postjam v2
- Added full support for the Neuro SDK
Postjam v1
- You can now inspect your items by right clicking or long pressing on them
- Improved the visuals of the player and the non-player characters
- Added the missing credits screen
- You can now change the settings during the gameplay too
- Removed the Quit button from the web version
- On mobile you can now see your selected item
- Minor dialog fixes and additions
- Fixed certain timeline bugs in the starting area
- Fixed some music looping issues
Files
BranchingPaths_PostjamV4p4_Linux.zip 63 MB
32 days ago
BranchingPaths_PostjamV4p4_Win.zip 69 MB
32 days ago
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Neuro has a murder mystery to solve! Can you find out who or what stands behind the case?
Status | Released |
Author | Shard |
Genre | Adventure |
Tags | 2D, Detective, Fangame, Hand-drawn, neuro-sama, Point & Click, Singleplayer |
Languages | English, Japanese, Chinese (Simplified), Chinese (Traditional) |
Accessibility | Subtitles, One button |
More posts
- Post-Jam Update #2–343 days ago
- Post-Jam Update #147 days ago
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