Post-Jam Update 4.6


A technical update:

There was this small thing bugging me about the Neuro SDK integration; it depended on a relatively smart AI making relatively sane choices. I tweaked things a bit there, so even dumb “I try every possible choice” AIs can make a brute force attempt at it.

This was also a good chance for updating to Godot 4.4, but otherwise the game is still the same.

Files

BranchingPaths_PostJam_Linux_v4.6.zip 65 MB
26 days ago
BranchingPaths_PostJam_Win_v4.6.zip 72 MB
26 days ago

Get Branching Paths

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